Zelda Twilight Princess File Index Started by: Rathicofin (a.k.a. |N|NjA| from zelda.com.br) - root + Audiores + Seqs - Z2SoundSeqs.arc (yaz0 and rarcdump compression. Various .bms. No plug-in to listen yet -> http://www.emutalk.net/general-gc-emulation-discussion/30748-audio-6.html) + Stream * .ast -> http://www.hcs64.com/in_cube.html + Waves * .aw -> http://www.emutalk.net/general-gc-emulation-discussion/30748-audio-6.html - Z2CSRes.arc (Rarcdump compression. Gives 4 archives... engine control?) - Z2Sound.baa (sound bank?) + Map - (various .map for use of the game engine) + Movie - demo_movie98_00.thp (movie after the press start sequence.) + rel * Various .rel compressed in yaz0. No clue what they are once decompressed + res + ActorDat - Some data... + CardIcon - cardicon.arc (Yaz0 and rarcdump) - zelda2_gc_icon.bti (Use btidump. Small Banner of the game) - zelda2_gc_banner.bti (Use btidump. Small Banner of the game) + FieldMap + Fontus * Game Font (not the hylia font) + ItemTable *.bin (enemy and item table for engine use) + Layout - button.arc - Layout of buttons - clctres.arc - BMDs - kageri_mirrer_ui.bmd (Mirror) - md_mask_ui.bmd (Midna Mask) - BTIs * Quest Screen images - clctresE3.arc ( E3 ) * BTIs - clctresR.arc - BMDs - kageri_mirrer_ui.bmd (Mirror) - md_mask_ui.bmd (Midna Mask) - BTIs * Quest Screen images - dmapres.arc - BTIs (dungeon map screen icons) - errorres.arc (only RARC in this one) .blo file. - fishres.arc - BTIs (fish) - fmapres.arc - BTIs (map screen icons, for the field maps) - insectRes.arc - BTIs (insects) - itemicon.arc - BTIs (lot of item icons) - itemres.arc - BTIS (lot of item icons and mirror shield OoT o.O) + Msgus - bmgres.arc (Yaz0 than rarcdump to get zel_00.bmg (script) and zel_unit.bmg (table of strings) - bmgres*.arc (the others give only 1 file each: zel_0*.bmg. They are also part of the game script. NOTE: (bmgres99.arc is empty (??)) + Object -> Background - @bg0000.arc (tiled blue thing) - @bg000a.arc (Some Rocks) - @bg000b.arc (Rocks again) - @bg000c.arc (Spear thing) - @bg000d.arc (Iron Bars in a rect) - @bg000e.arc (Another Spear) - @bg000f.arc (Different Rocks) - @bg0001.arc (Tiled blue thing again) - @bg001a.arc (Snow Slide?) - @bg001b.arc (maybe some snow ?) - @bg001c.arc (Upper river zora) - @bg001d.arc (Upper river zora roads) - @bg001e.arc (???????) - @bg001f.arc (Maybe water) - @bg0002.arc - @bg002a.arc (Snow path??) - @bg002b.arc (Same as 2a, different texture) - @bg002c.arc (A window or Sacre Grove entrace) - @bg002d.arc (Sacre Grove floor) - @bg002e.arc (Stairs ??) - @bg002f.arc (Stairs ??) - @bg0003.arc (Door with rocks) - @bg003a.arc (water ...) - @bg003b.arc (Wood Door) - @bg003c.arc (Broken Chest in Sacred Grove) - @bg003d.arc (Barricade in the Ordona Village) - @bg003e.arc (Ganondorf's Barrier) - @bg003f.arc (Don't know this thing) - @bg0004.arc (Rock formation and cave) - @bg004a.arc (Star game background?) - @bg004b.arc (?) - @bg004c.arc (?) - @bg004d.arc (Rock formation with another texture) - @bg004e.arc (Wooden sign ?) - @bg004f.arc (Wooden side of something) - @bg0005.arc (Rocks...) - @bg005a.arc (Chains in the Mirror Chamber) - @bg005b.arc (Fire Woods) - @bg005c.arc (Strange Lake Hylia) - @bg005d.arc (Weird Things..., Lake Hylia things?) - @bg005e.arc (Lake Hylia places) - @bg005f.arc (Broken Sky Cannon) - @bg0006.arc (rock) - @bg0007.arc (rock) - @bg0008.arc (Door and rocks.. sacred grove?) - @bg0009.arc (Rock and pit) - @bg0010.arc (Different rocks) - @bg0011.arc (rocks and rocks destroyed) - @bg0012.arc (rock with hole in the middle) - @bg0013.arc (rocks) - @bg0014.arc (rocks) - @bg0015.arc (rocks) - @bg0016.arc (Fence and wood fence) - @bg0017.arc (Wooden pole) - @bg0018.arc (Spear) - @bg0019.arc (background of some place) - @bg0020.arc (Some Hyrule Field...) - @bg0021.arc (Barricade in ordon) - @bg0022.arc (Black box) - @bg0023.arc (Malo market room?) - @bg0024.arc (Malo market room?) - @bg0025.arc (Field) - @bg0026.arc (rocks) - @bg0027.arc (rocks) - @bg0028.arc (Chair) - @bg0029.arc (field) - @bg0030.arc (Lake Hylia Building) - @bg0031.arc (Wooden Door) - @bg0032.arc (Chain Fence of the bird minigame) - @bg0033.arc (More complete version of 32) - @bg0034.arc (Sign in front of link's house) - @bg0035.arc (Rupee or torch thing?) - @bg0036.arc (Bomb or torch or goron symbol) - @bg0037.arc (field) - @bg0038.arc (??) - @bg0039.arc (??) - @bg0040.arc (ice path) - @bg0041.arc (Hole in sky) - @bg0042.arc (Spirits thing...) - @bg0043.arc (block...) - @bg0044.arc (rock formation) - @bg0045.arc (rock formation) - @bg0046.arc (rock formation) - @bg0047.arc (Wooden bridge) - @bg0048.arc (??) - @bg0049.arc (Some.... rock formation or... something...?) - @bg0050.arc (some room) - @bg0051.arc (another room) - @bg0052.arc (Nice wall texture) - @bg0053.arc (Nice wall texture) - @bg0054.arc (Roof) - @bg0055.arc (Roof 2) - @bg0056.arc (Hyrule Castle) - @bg0057.arc (Malo Market decoration) - @bg0058.arc (??) - @bg0059.arc (Iron barricade) - @bg0060.arc (Sky Cannon) - @bg0061.arc (Malo propaganda) - @bg0062.arc (Wooden Box) - @bg0063.arc (Twilight) - A_BkDoor.arc (BMD -> Some doors, probably from Ordon Ranch) - A_IwaAto.arc (BTI -> Spider Web Maybe?) - A_SakuIta.arc (BMD -> Some door decoration , BTI -> Rope (?)) - A_SMBlock.arc (Hyrule Royal Symbol in a Block) - A_SMGDoor.arc (Door with Hyrule Royal Symbol, don't remember if i saw it in the game) - A_SMKDoor.arc (Same door, different texture) - A_SMTile.arc (No success viewing it :/) - A_TGake.arc (Some rock formation from the forest, I don't remember this in the game) - A_TMoon.arc (Moon) - A_Turuki.arc (Some forest decoration) - A_UHDoor.arc (Some door) - al_bottle.arc (Empty Bottle) - AlAnm.arc NEEDS SOME ATTETTION - Alink.arc NEEDS SOME ATTETTION - alSumou.arc (Sumo Link) - D_aotubo0.arc (Vase) - D_Brock.arc (Rock) - D_Hfsw00.arc (Floor Switch) - D_KGate00.arc (Door) - D_KGate01.arc (Another Door) - D_Marm.arc (Some Goron Decoration) - D_MKey_01.arc (Goron Key Part) - D_MKey_02.arc (Goron Key Part) - D_MKey_03.arc (Goron Key Part) - D_Srock.arc (Another Rock) - Dalways.arc (Treasure Boxs) - DbDoor0.arc (Some Door) - Demo01_00.arc (Link) - Demo01_01.arc (intro) - Demo01_02.arc (intro) - Demo01_03.arc (People from Ordon) - Demo01_04.arc (ilia) - Demo01_05.arc (ranch) - Demo02_00.arc (Ordon - Goodbye scene?) - Demo04_00.arc (kidnapping) - Demo04_01.arc (Transformation in twillight) - Demo04_02.arc (animation files) - Demo06_01.arc (prison) - Demo06_02.arc (Midnas hand) - Demo07_01.arc (Meet zelda) - Demo07_02.arc (Castle zant overrun) - Demo07_03.arc (Some people, twillight in castletown) - Demo08_00.arc (midna) - Demo08_01.arc (nothing spes) - Demo08_02.arc (portal in sky) - Demo09_00.arc (A spirit) - Demo09_01.arc (another spirit and link) - Demo09_02.arc (evt) - Demo10_01.arc (Midna, ordon shield and sword) - Demo11_00.arc (Some spirits and where you put the tears) - Demo13_00.arc (Kakariko people models) - Demo14_00.arc (spring glow) - Demo14_01.arc (Kakariko people models) - Demo15_00.arc (More Kakariko) - Demo16_00.arc (kakariko + Link) - Demo17_00.arc (same as 16) - Demo18_00.arc (A scene from a story part (mirror) - Demo19_01.arc (People in the Bar of Hyrule castle Town) - Demo19_02.arc (Cart and other models from a gameplay part) - Demo20_01.arc (After lakebed) - Demo20_02.arc (midna and wolf) - Demo21_00.arc (Zelda and midna) - Demo21_02.arc (Castle sealing) - Demo22_01.arc (Mastersword sequence) - Demo22_02.arc (Midna and crystal) - Demo23_01.arc (midna) - Demo23_02.arc (evt) - Demo23_03.arc (midna) - Demo23_04.arc (Zant invading Hyrule Castle) - Demo23_06.arc (midna) - Demo24_01.arc (Mirror Scene) - Demo24_02.arc (Mirror, Twilight Princess) - Demo24_03.arc (transformation twillight 2) - Demo24_04.arc (Sage) - Demo25_01.arc (zant midna) - Demo26_00.arc (Some scene, maybe from midna ripping the barrier) - Demo27_01.arc (Scenes and swords from gnaon battle) - Demo28_01.arc (Ganondorf and Zant) - Demo28_02.arc (A ghost knight that i don't remember) - Demo28_03.arc (Spirits of Hyrule) - Demo29_00.arc (Master Sword, Ganondorf and Zant) - Demo30_01.arc (Midna and sprits) - Demo30_02.arc (Mirror Scene) - Demo31_01.arc (Kakariko Folks) - Demo31_02.arc (Gorons) - Demo31_03.arc (Kakariko Folks) - Demo31_04.arc (Telma bar) - Demo31_05.arc (Beta Models) - Demo31_06.arc (ending - kids go home) - Demo31_07.arc (Zora Princess and prince) - Demo31_08.arc (Cucco and Lake Hylia People) - Demo31_09.arc (Hanna Family) - Demo31_10.arc (Heart and Yeti) - Demo31_11.arc (Shad and the gang) - Demo31_12.arc (Cart and ilia) - Demo31_13.arc (Baby ^^) - Demo31_14.arc (Ordon Village People Models End Game) - Demo31_15.arc (Ordon?) - Demo31_16.arc (ending - bublin) - Demo32_02.arc (Sage) - Demo32_03.arc (Black Horse) - Demo32_04.arc (Ganondorf imprisionement scene) - Demo32_05.arc (midna and sage) - Demo33_01.arc (midna Zant) - Demo33_02.arc (Ganondorf and Zant corruption Scene) - Demo33_03.arc (midna zant) - Demo34_00.arc (Water things...) - Demo35_01.arc (Kakariko Village People) - Demo35_02.arc (Kakariko Village People) - Demo36_00.arc (A enemy) - Demo37_01.arc (Some garbage...) - Demo37_02.arc (The item to call the horse :P and some kakariko people) - Demo38_01.arc (Twilight Wall and wolf link) - Demo90_00.arc (Collin) - Demo98_00.arc (some evt) - Dmidna.arc (Midna) - Doc1.arc (Doctor animation files) - Doc.arc (Doctor) - DoorBoy.arc (some guy from the town) - DoorEvt.arc (door event) - DoorK00.arc (door event) - DoorK10.arc (door event) - DoorLV7.arc (door event and animation) - DoorLV8.arc (door event and animation) - DoorLV9.arc (door event and animation) - DoorT00.arc (door event and animation) - DoorY00.arc (door event and animation) - DrainSol1.arc (Soldier with spear / animation fear) - DrainSol2.arc (Fat soldier / animation fear) - E3_2006.arc (E3 btis -> images to show on E3) - e3Logo.arc (more E3) NOTE: E stands for Enemy - E_ai.arc (Enemy -> Armos) - E_ba.arc (Enemy -> Keese) - E_bb.arc (Enemy -> Boar) - E_bee.arc (Enemy -> Bee) - E_bg.arc (Enemy -> Fish Bomb) - E_bm6.arc (Enemy -> Beamos) - E_bug.arc (Enemy -> Bug) - E_dd.arc (Enemy -> Lizard / Dodongo) - E_DF.arc (Enemy -> Plant Thing) - E_dk.arc (Enemy -> Yellifish enemy) - E_dn.arc (Enemy -> Lizalfoz) - E_dt.arc (Enemy -> Frog Boss) - E_fb.arc (Flying enemy) - E_fk.arc (Ghost Rider) - E_fl.arc (Giant Ice Enemy) - E_fm.arc Fyrus - E_fz.arc (Freezard) - E_ge.arc (Another Bird) - E_gi.arc (Gibdo) - E_gm.arc (Gohma small) - E_gob.arc (Goron Boss) - E_gs.arc (Hyrule Ghost Soldier) - E_hm.arc (lava slug) - E_hp.arc (Poe) - E_hz.arc (Lanmola thing) - E_hzp2.arc (Lanmola plate? :P) - E_hzp.arc (Lanmola plate? :P) - E_ib.arc (Flying enemy) - E_kk.arc (Ice Enemy with Stick) - E_kr.arc (Flying Enemy) - E_md.arc (Iron Ball Enemy) - E_mf.arc (Armored Stalfo?) - E_mg.arc (insect with eye ass) - E_mk.arc (Monkey with boomerang) - E_mm.arc (Helmasaur) - E_mm_mt.arc (Helmasaur armor) - E_nest.arc (Bee Nest) - E_oc2.arc (Bublin blue) - E_oc.arc (Bublin red) - E_ocb.arc (Animation for the 2 above) - E_ot.arc (tadpole) - E_ph.arc (Pea Hat) - E_pm.arc (Skull kid ?) - E_po.arc (Arbiter Poe) - E_pz.arc (Zant ghost) - E_rb.arc (Leever) - E_rd.arc (Bublin rider) - E_rdb.arc (King Bublin) - E_rdy.arc (Twilight Bublin) - E_s1.arc (Shadow Beast early version) - E_s2.arc (Shadow Beast) (Bti -> hair) - E_sb.arc (Orchid) - E_sf.arc (Stalfoz) - E_sm.arc (Enemy in a blob) - E_sm2.arc (Enemy in a blob) - E_st.arc (Skultulla) - E_sw.arc (Sand Fish) - E_th.arc (Ball and Chain Boss) - E_tm.arc (Twillight Bugs) - E_tt.arc (Tektite's animation) - E_ttb.arc (Tektite) - E_ttr.arc (Tektite) - E_va.arc (Arbiter Middleboss) - E_wb.arc (Boar) - E_ws.arc (Spider) - E_ww.arc (White Wolf) - E_yb.arc (Bug Queen) - E_yc.arc (Twilight Cargrock) - E_yd.arc (Twilight Dekubaba) - E_yg.arc (Twilight rat) - E_yk.arc (Twilight keese) - E_ym.arc (Twilight Bug) - E_yr.arc (Twilight Big bird) - E_zh.arc (Twilight Palace Hand) - E_zm.arc (Zant head) - E_zs.arc (Dead Soldier) - ef_MgnF_L.arc (Magnetic Field Effect?) - ef_MgnF_S.arc (Magnetic Field Effect?) - ef_Portal.arc (a portal) - efWater.arc (Water) - Event.arc - evt_pachi.arc - F_gD_rupy.arc (Rupee) - fairy.arc (Fairy) - Fchain.arc (Chain part) - fileSel.arc (File Selection files) - FlagObj00.arc (Flag with some cranium) - FlagObj01.arc (Flag Hyrule) - FlagObj02.arc (Flag with some cranium) - FlagObj03.arc (Flag with some cranium) - FlagObj04.arc (Flag with some cranium) - FlagObj05.arc (Flag with Kokiri Symbol) - FlagObj06.arc (Flag Hyrule 2) - Fshop.arc (Fish Shop Objects and models) - - girls.arc (some animation from the girls) - glwSphere.arc (Glowing Sphere ???) - gnd.arc (???? Ganondorf's chest? ) - GomiKabe.arc (Obstacles?) - Gover.arc (Game Over Screen) - - - grZRock.arc (rocks) - GWolf.arc (gold wolf) - Y_gwall.arc (Ganon's Wall over Hyrule Castle (maybe?)) - Y_horiyuk.arc (Some ice texture?) - Y_icecube.arc (Ice Block) - Y_ironbal.arc (SnowPeak Iron Ball) - Y_taihou.arc (SnowPeak Iron Cannon) - yamiD.arc (Twilight Person Chubby) - yamiS.arc (Twilight Person Small) - yamiT.arc (Twilight Person) - Ychandelr.arc (SnowPeak Chandelr) - yel_bag.arc (Ilias bag) - yelB_TW.arc (some Ilia's model) - Yelia0.arc (Ilia's animation) - Yelia1.arc (Ilia's animation) - Yelia2.arc (Ilia's Model without the pack in her leg) - Yelia3.arc (Ilia's animation) - Yelia4.arc (Ilia's animation) - Yelia.arc (Ilia's Model) - YIblltray.arc 0.rarc_dir (SnowPeak Temple IronBalls) - ykM1.arc (Yeti's Tomato and Cheese) - ykM2.arc (Yeti's "snowboard") - ykM3.arc (Yeti's additional model: the fish and the "snowboard") - ykM.arc (Yeti) - ykW1.arc (More Yeti's Wife Animations) - ykW2.arc (More Yeti's Wife Animations) - ykW.arc (Yeti's Wife) - Z_bdor00.arc (alguma porta) - zanB.arc (Zant B) (Animation removing the helmet) - Zant.arc (Zant) - Zelda.arc (Zelda normal) - zelRf.arc (Zelda com capa) - zelRo.arc (Zelda com capa mas sem capuz) - Zmdl.arc - bmde - al_kantera.bmd (Lantern) - bmdr - ef_ktglow.bmd (Latern Glow?) - bmwr - (Various parts of the Zora's Armor) - al_swb.bmd (Wooden Sword) - zrA2.arc (Zora bcks (?)) - zrA.arc (Zora bcks (?)) - zrA_MDL.arc (A Zora model) - zra_nml2.arc (Zora bcks (?)) - zrA_nml.arc (Zora bcks (?)) - zrA_obj.arc (Zora's models, staff and some armor part) - zrA_objTW.arc (Zora's models, staff and some armor part) - zrA_sad.arc (Zora bcks (?)) - zrA_sp.arc (Zora bcks (?)) - zrA_tobi.arc (Zora bcks (?)) - zrA_TW.arc (A zora) - zrC1.arc (Probably, files for the prince animation) - zrC2.arc (Probably, files for the prince animation) - zrC.arc (Probably, files for the prince animation) - zrC_EGD.arc (Nothing here?) - zrC_MDL.arc (Zora Prince) - zrC_Sick.arc (Zora Prince sick animations) - zrC_TW.arc (Zora Prince (Sick?)) - zrCb.arc (Zora Prince in Bed) - zrF.arc (Frozen Zoras) - zrZ_GT.arc (The Zore Queen) + Particle *.jpc (vários arquivos de partículas)) + Stage + D_MN01 (Water Temple) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) + D_MN01A (Water Temple Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (Ao extrair, na pasta texc, vários .bti de decoração (converter com btidump)) + D_MN01B (Water Temple Sub-Boss Room) - R51_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (Portas de decoração como bmd) + D_MN04 (Goron Mines) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) (contém .bti ) + D_MN04A (Goron Mines Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN04B (Goron Mines Sub-Boss Room) - R51_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN05 (Forest Temple) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) (contém .bti ) + D_MN05A (Forest Temple Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN05B (Forest Temple Sub-Boss Room) - R51_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN06 (Temple of Time) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas, tiles, paredes) (contém .bti ) + D_MN06A (Temple of Time Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN06B (Temple of Time Sub-Boss Room) - R51_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN07 (City of Skies) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) (contém .bti ) + D_MN07A (City of Skies Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN07B (City of Skies Sub-Boss Room) - R51_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN08 (Palace of Twilight) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) (contém .bti ) + D_MN08A (Palace of Twilight Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN08B (Palace of Twilight Sub-Boss Room) - R51_00.arc (Sala do subchefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN08C (Palace of Twilight Sub-Boss Room) - R52_00.arc (Sala do subchefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN08D (Palace of Twilight Boos Rooms) - R*.arc (Salas do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN09 (Hyrule Castle) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) (contém .bti ) + D_MN09A (Hyrule Castle Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - R51_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN09B (Hyrule Castle Ganondorf Final Battle) - R00_00.arc (Sala do subchefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN09C (Hyrule Castle Ganondorf Final Battle) - R00_00.arc (Sala do subchefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN10 (Arbiter's Ground) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) (contém .bti ) + D_MN10A (Arbiter's Ground Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN10B (Arbiter's Ground Sub-Boss Room) - R51_00.arc (Sala do subchefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN11 (SnowPeak Ruins Temple) - R*.arc (Salas do templo) (Yaz0 -> RacDump. Terá criado pastas, entre elas o bmde. Abrir o model.bmd com o bmdview2 e dar merge com qualquer model*.bmd q existir) - STG*.aqr (decorações do templo, como portas) (contém .bti ) + D_MN11A (SnowPeak Ruins Temple Boss Room) - R50_00.arc (Sala do chefe. Yaz0 -> RarcDump) - STG_00.arc (portas) + D_MN11B (SnowPeak Ruins Temple Sub-Boss Room) - R51_00.arc (Sala do subchefe. Yaz0 -> RarcDump) - R49_00.arc (Sala do subchefe. Yaz0 -> RarcDump) (Da onde é isso?) - STG_00.arc (portas) + D_SB00 (Cave Hyrule North) - R00_00.arc (cave) - STG_00.arc (decoração) + str - (??) - opening.bnr (header) - RELS.arc (Rarcdump to create a lot of .rel. These .rel are compressed with yaz0. After decompression, no clue of what they are). Sites: + http://www.amnoid.de/gc/index.html (várias tools) + http://dextrose.com/?s=4&m=14&fg=65 + http://www.emutalk.net/